*Rules and Learning*:
Participants take part in a paper airplane design
competition in which different teams are unknowingly
provided with different sets of rules. These different
rules naturally lead to substantial differences
in team attitudes and approaches. Following the
completion of the competition, participants discuss
and reflect upon the ways in which rules can influence
student learning.
*Putting Theory
into Practice*: A facilitator leads
participants in a discussion of features
of effective learning experiences. This
discussion is followed by a course design
session, in which teams of participants
try to bring their theoretical discussion
to bear on the practical matter of designing
a course to meet certain learning objectives.
Teams create posters to describe their course
design, and the ideas are presented for
discussion to the larger group.
*Tinkering -
Thinking in 3D*: Participants utilize
a novel three-dimensional ideation technique
in order to explore the role of artefacts
in communication and idea generation. Following
experience with the technique, participants
use an affinity diagramming technique to
seed discussion.
All hands-on sessions must include an activity
for participants to experience, followed
by reflection and discussion, around specific
issues arising from the group activity.
Sessions of parallel hands-on will be programmed
for 2 or 3 hour slots. |